Java王者荣耀 Java实战之王者荣耀的英雄是怎么产生的?

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Java王者荣耀 Java实战之王者荣耀的英雄是怎么产生的?

沉默着忍受   2021-05-11 我要评论
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一、前期准备

我们要在IDEA上创建一个新的项目,创建好一个项目后,我们需要创建4个包,分别是英雄包,装备包,铭文包,野怪包,皮肤包
然后我们就可以一个一个的实现这些功能了。

在这里插入图片描述

二、实现我的英雄梦!

2.1 英雄基本属性实现

package Hero;

//英雄的基本属性
public class Hero {
    public String  name; //英雄的名字
    public String type; //英雄的职业
    public int blood; //英雄的基本血量
    public int phyattack; //英雄的基本物理攻击
    public int Magicattavk; //英雄的基本法术攻击
    public int phyfangyu; //英雄的基础防御
    public int attavknum; //普通伤害的值
    public int move; //移动速度
    public int money; //经济


    public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) {
        this.name = name;
        this.type = type;
        this.blood = blood;
        this.phyattack = phyattack;
        this.Magicattavk = magicattavk;
        this.phyfangyu = phyfangyu;
        this.attavknum= attavknum;
        this.move= move;
        this.money= money;
    }

    public String  getName() {
        return name;
    }

    public String getType() {
        return type;
    }

    public int getBlood() {
        return blood;
    }

    public int getPhyattack() {
        return phyattack;
    }

    public int getMagicattavk() {
        return Magicattavk;
    }

    public int getPhyfangyu() {
        return phyfangyu;
    }

    public int getAttavknum() {
        return attavknum;
    }

    public void setName(String name) {
        this.name = name;
    }

    public void setType(String type) {
        this.type = type;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public void setPhyattack(int phyattack) {
        this.phyattack = phyattack;
    }

    public void setMagicattavk(int magicattavk) {
        Magicattavk = magicattavk;
    }

    public void setPhyfangyu(int phyfangyu) {
        this.phyfangyu = phyfangyu;
    }

    public void setAttavknum(int attavknum) {
        this.attavknum = attavknum;
    }

    //受到普通攻击
    public  int  bnormalAttack(int attavknum){
        if(this.phyfangyu-this.attavknum<=0){
            int res = this.phyfangyu-this.attavknum;
            return  this.blood+res;
        }
        return blood-this.attavknum;
    }
    //普通攻击
    public  int  znormalAttack(){
        if(this.type=="射手"||this.type=="战士"||this.type=="刺客"){
            this.attavknum+=phyattack;
        }
        if(this.type=="法师"){
            this.attavknum+=Magicattavk;
        }
       return attavknum;
    }
}

2.2 装备包

装备太多了,我主要写一些我平时比较喜欢的几个装备,有兴趣的盆友可以自己练习多写几个
鞋子

package zhuangbei;
//抵抗之靴
/**
 * 效果:减低敌方的攻击,也就是增加自己的物防
 */

public class Shoe {
    public  String name = "抵抗之靴";
    public  int phyattack=200;
    public  int mckattack=0;
    public  int move = 200;//英雄移动速度+200;

    public Shoe() {

    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getPhyattack() {
        return phyattack;
    }

    public void setPhyattack(int phyattack) {
        this.phyattack = phyattack;
    }

    public int getMckattack() {
        return mckattack;
    }

    public void setMckattack(int mckattack) {
        this.mckattack = mckattack;
    }

    public int getMove() {
        return move;
    }

    public void setMove(int move) {
        this.move = move;
    }
}

反甲

package zhuangbei;
//反甲
public class Fajia {
    public  String name = "反甲";
    public  int phyattack = 40;
    public  int phyfanyu = 420;
    public  double fashang = 0.2; //冷却时间

    public int getPhyattack() {
        return phyattack;
    }

    public void setPhyattack(int phyattack) {
        this.phyattack = phyattack;
    }

    public int getPhyfanyu() {
        return phyfanyu;
    }

    public void setPhyfanyu(int phyfanyu) {
        this.phyfanyu = phyfanyu;
    }

    public double getFashang() {
        return fashang;
    }

    public void setFashang(double fashang) {
        this.fashang = fashang;
    }
}

暗影战斧

package zhuangbei;
//暗影战斧
/*
*
* */
public class Anyinzhanfu {
    public  String name = "暗影战斧";
    public int phyattack = 85; //加物理攻击85
    public int blood = 500;   //生命值加500
    public int cool = 15;    //冷却缩减15

    public int getPhyattack() {
        return phyattack;
    }

    public void setPhyattack(int phyattack) {
        this.phyattack = phyattack;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public int getCool() {
        return cool;
    }

    public void setCool(int cool) {
        this.cool = cool;
    }
}

三、野怪实现

我主要写了野猪,小鸟,河蟹,小兵的类

野猪

package yeguai;

public class Pig {
    public int num = 80;

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
    }
}

小鸟

package yeguai;

public class Bird {
    public int num = 100;

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
    }
}

河蟹

package yeguai;

public class Heixie {
    public  int num = 150;

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
    }
}

小兵

package yeguai;

public class Xiaobing {
    public  int num = 150;

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
    }
}

四、开始游戏

import Hero.Hero;
import yeguai.Bird;
import yeguai.Heixie;
import yeguai.Pig;
import yeguai.Xiaobing;
import zhuangbei.Anyinzhanfu;
import zhuangbei.Fajia;
import zhuangbei.Shoe;

public class Deom {
    public static void main(String[] args) {
         Hero yase = new Hero("亚瑟","战士",1000,200,0,500,200,50,0);

         System.out.println(yase.name);
        System.out.println(yase.money);
        //开始发育(先产生野怪,小兵,河蟹的实例化对象)
        Pig pig1 = new Pig();
        Bird Bird = new Bird();
        Xiaobing xiaobing = new Xiaobing();
        Heixie heixie = new Heixie();
        for(int i =0;i<=10;i++){  //打了10轮
            yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum();
        }
        System.out.println(yase.name+"的经济现在是"+yase.money);

        //开始创建装备类
        System.out.println("购买装备前:");
        System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+
                " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);

        if(yase.money>=200){
            Shoe shoe = new Shoe();
            System.out.println(yase.name+"购买了"+shoe.name);
            yase.phyfangyu+=shoe.getPhyattack();
            yase.move+=shoe.getMove();
            yase.money=yase.money-200;
        }
        if(yase.money>=1200){
            Fajia fajia = new Fajia();
            System.out.println(yase.name+"购买了"+fajia .name);
            yase.phyattack+=fajia.getPhyattack(); //攻击力+
            yase.phyfangyu+=fajia.getPhyfanyu();  //防御力+
            yase.money=yase.money-1200;
        }
        if(yase.money>=2000){
            Anyinzhanfu anyinzhanfu = new Anyinzhanfu();
            System.out.println(yase.name+"购买了"+anyinzhanfu.name);
            yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+
            yase.blood+=anyinzhanfu.getBlood();  //生命力+
            yase.money=yase.money-2000;
        }
        System.out.println("购买装备后:");
        System.out.println(yase.name+"当前的属性"+"生命值:"+yase.blood+"物理攻击:"+yase.phyattack+"法术攻击:"+yase.Magicattavk+
                " 物理防御:"+yase.phyfangyu+"移动速度:"+yase.move);
    }
}

在这里插入图片描述

我基本可以实现简单的创建一个英雄,实现刷野怪,购买装备的简单操作,后序我将实现英雄的三个技能和铭文的实现。

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