iOS实现屏幕中自由移动的按钮 iOS实现一个可以在屏幕中自由移动的按钮

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iOS实现屏幕中自由移动的按钮 iOS实现一个可以在屏幕中自由移动的按钮

大炮打小鸟   2021-03-24 我要评论
想了解iOS实现一个可以在屏幕中自由移动的按钮的相关内容吗,大炮打小鸟在本文为您仔细讲解iOS实现屏幕中自由移动的按钮的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:ios,可以移动悬浮按钮,ios,可移动的按钮,ios,按钮移动动画,下面大家一起来学习吧。

本文主要给大家介绍了利用iOS实现一个可以在屏幕中自由移动的按钮的相关内容,分享出来供大家参考学习,下面话不多说,来一起看看详细的介绍。

效果图如下:

其实实现很简单,只需要写.m就可以了

示例代码

#import "CrossBtnVC.h"
@interface CrossBtnVC ()
{
 CGPoint beginPoint;
 CGFloat rightMargin;
 CGFloat leftMargin;
 CGFloat topMargin;
 CGFloat bottomMargin;
 CGMutablePathRef pathRef;
}
@property (nonatomic,strong) UIButton *crossBtn;//聊天移动
@end
@implementation CrossBtnVC
- (void)viewDidLoad {
 [super viewDidLoad];
 self.view.backgroundColor = [UIColor whiteColor];

 _crossBtn = [UIButton buttonWithType:UIButtonTypeCustom];
 [_crossBtn setImage:[UIImage imageNamed:@"移动聊天"] forState:UIControlStateNormal];
 _crossBtn.frame = CGRectMake(UI_View_Width-54*UI_Width_Scale, UI_View_Height-103, 40, 40);
 [self.view addSubview:_crossBtn];
 [_crossBtn addTarget:self action:@selector(btnAction:) forControlEvents:UIControlEventTouchUpInside];
 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(handlePan:)];
 [_crossBtn addGestureRecognizer:pan];

 rightMargin = [UIScreen mainScreen].bounds.size.width-30;
 leftMargin = 30;
 bottomMargin = [UIScreen mainScreen].bounds.size.height-30-50;
 topMargin = 30+64;

 pathRef=CGPathCreateMutable();
 CGPathMoveToPoint(pathRef, NULL, leftMargin, topMargin);
 CGPathAddLineToPoint(pathRef, NULL, rightMargin, topMargin);
 CGPathAddLineToPoint(pathRef, NULL, rightMargin, bottomMargin);
 CGPathAddLineToPoint(pathRef, NULL, leftMargin, bottomMargin);
 CGPathAddLineToPoint(pathRef, NULL, leftMargin, topMargin);
 CGPathCloseSubpath(pathRef);
}
#pragma mark - 事件
- (void)btnAction:(UIButton*)sender{

}
#pragma mark - 手势
- (void)handlePan:(UIPanGestureRecognizer *)pan
{
 if (pan.state == UIGestureRecognizerStateBegan) {

  beginPoint = [pan locationInView:self.view];
 }else if (pan.state == UIGestureRecognizerStateChanged){

  CGPoint nowPoint = [pan locationInView:self.view];

  float offsetX = nowPoint.x - beginPoint.x;
  float offsetY = nowPoint.y - beginPoint.y;
  CGPoint centerPoint = CGPointMake(beginPoint.x + offsetX, beginPoint.y + offsetY);

  if (CGPathContainsPoint(pathRef, NULL, centerPoint, NO))
  {
   _crossBtn.center = centerPoint;
  }else{
   if (centerPoint.y>bottomMargin)
   {
    if (centerPoint.x<rightMargin&¢erPoint.x>leftMargin) {
     _crossBtn.center = CGPointMake(beginPoint.x + offsetX, bottomMargin);
    }
   }
   else if (centerPoint.y<topMargin)
   {
    if (centerPoint.x<rightMargin&¢erPoint.x>leftMargin) {
     _crossBtn.center = CGPointMake(beginPoint.x + offsetX, topMargin);
    }
   }
   else if (centerPoint.x>rightMargin)
   {
    _crossBtn.center = CGPointMake(rightMargin, beginPoint.y + offsetY);
   }
   else if (centerPoint.x<leftMargin)
   {
    _crossBtn.center = CGPointMake(leftMargin, beginPoint.y + offsetY);
   }
  }
 }else if (pan.state == UIGestureRecognizerStateEnded || pan.state == UIGestureRecognizerStateFailed){
 }
}
@end

总结

以上就是这篇文章的全部内容了,希望本文的内容对各位iOS开发者们能带来一定的帮助,如果有疑问大家可以留言交流,谢谢大家对的支持。

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