Python 遗传算法

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Python 遗传算法

灼灼华   2022-05-24 我要评论

(一)问题

遗传算法求解正方形拼图游戏

(二)代码

#!/usr/bin/env python
# -*- coding: utf-8 -*-
 
from PIL import Image, ImageDraw
import os
import gc
import random as r
import minpy.numpy as np
 
class Color(object):
    '''
    定义颜色的类,这个类包含r,g,b,a表示颜色属性
    '''
    def __init__(self):
        self.r = r.randint(0, 255)
        self.g = r.randint(0, 255)
        self.b = r.randint(0, 255)
        self.a = r.randint(95, 115)
 
 
def mutate_or_not(rate):
    '''
    生成随机数,判断是否需要变异
    '''
    return True if rate > r.random() else False
 
 
class Triangle(object):
    '''
    定义三角形的类
    属性:
            ax,ay,bx,by,cx,cy:表示每个三角形三个顶点的坐标
            color 			 : 表示三角形的颜色
            img_t			 : 三角形绘制成的图,用于合成图片
    方法:
            mutate_from(self, parent):      从父代三角形变异
            draw_it(self, size=(256, 256)): 绘制三角形
    '''
 
 
    max_mutate_rate = 0.08
    mid_mutate_rate = 0.3
    min_mutate_rate = 0.8
 
 
    def __init__(self, size=(255, 255)):
        t = r.randint(0, size[0])
        self.ax = r.randint(0, size[0])
        self.ay = r.randint(0, size[1])
        self.bx = self.ax+t
        self.by = self.ay
        self.cx = self.ax+t
        self.cy = self.ay-t
        self.dx = self.ax
        self.dy = self.ay-t
        self.color = Color()
        self.img_t = None
 
 
    def mutate_from(self, parent):
        if mutate_or_not(self.max_mutate_rate):
            t = r.randint(0, 255)
            self.ax = r.randint(0, 255)
            self.ay = r.randint(0, 255)
            self.bx = self.ax + t
            self.by = self.ay
            self.dx = self.ax
            self.dy = self.ay - t
            self.cx = self.ax + t
            self.cy = self.ay - t
        if mutate_or_not(self.mid_mutate_rate):
            t = min(max(0, parent.ax + r.randint(-15, 15)), 255)
            self.ax = min(max(0, parent.ax + r.randint(-15, 15)), 255)
            self.ay = min(max(0, parent.ay + r.randint(-15, 15)), 255)
            self.bx = self.ax + t
            self.by = self.ay
            self.dx = self.ax
            self.dy = self.ay - t
            self.cx = self.ax + t
            self.cy = self.ay - t
        if mutate_or_not(self.min_mutate_rate):
            t = min(max(0, parent.ax + r.randint(-3, 3)), 255)
            self.ax = min(max(0, parent.ax + r.randint(-3, 3)), 255)
            self.ay = min(max(0, parent.ay + r.randint(-3, 3)), 255)
            self.bx = self.ax + t
            self.by = self.ay
            self.dx = self.ax
            self.dy = self.ay - t
            self.cx = self.ax + t
            self.cy = self.ay - t
 
 
                # color
        if mutate_or_not(self.max_mutate_rate):
            self.color.r = r.randint(0, 255)
        if mutate_or_not(self.mid_mutate_rate):
            self.color.r = min(max(0, parent.color.r + r.randint(-30, 30)), 255)
        if mutate_or_not(self.min_mutate_rate):
            self.color.r = min(max(0, parent.color.r + r.randint(-10, 10)), 255)
 
        if mutate_or_not(self.max_mutate_rate):
            self.color.g = r.randint(0, 255)
        if mutate_or_not(self.mid_mutate_rate):
            self.color.g = min(max(0, parent.color.g + r.randint(-30, 30)), 255)
        if mutate_or_not(self.min_mutate_rate):
            self.color.g = min(max(0, parent.color.g + r.randint(-10, 10)), 255)
 
        if mutate_or_not(self.max_mutate_rate):
            self.color.b = r.randint(0, 255)
        if mutate_or_not(self.mid_mutate_rate):
            self.color.b = min(max(0, parent.color.b + r.randint(-30, 30)), 255)
        if mutate_or_not(self.min_mutate_rate):
            self.color.b = min(max(0, parent.color.b + r.randint(-10, 10)), 255)
        # alpha
        if mutate_or_not(self.mid_mutate_rate):
            self.color.a = r.randint(95, 115)
        # if mutate_or_not(self.mid_mutate_rate):
        #     self.color.a = min(max(0, parent.color.a + r.randint(-30, 30)), 255)
        # if mutate_or_not(self.min_mutate_rate):
        #     self.color.a = min(max(0, parent.color.a + r.randint(-10, 10)), 255)
 
 
    def draw_it(self, size=(256, 256)):
        self.img_t = Image.new('RGBA', size)
        draw = ImageDraw.Draw(self.img_t)
        draw.polygon([(self.ax, self.ay),
                      (self.bx, self.by),
                      (self.cx, self.cy),
                      (self.dx, self.dy)],
                     fill=(self.color.r, self.color.g, self.color.b, self.color.a))
        return self.img_t
 
 
class Canvas(object):
    '''
    定义每一张图片的类
    属性:
            mutate_rate	 : 变异概率
            size		 : 图片大小
            target_pixels: 目标图片像素值
    方法:
            add_triangles(self, num=1)      : 在图片类中生成num个三角形
            mutate_from_parent(self, parent): 从父代图片对象进行变异
            calc_match_rate(self)			: 计算环境适应度
            draw_it(self, i)				: 保存图片
    '''
 
 
    mutate_rate = 0.01
    size = (256, 256)
    target_pixels = []
 
 
    def __init__(self):
        self.triangles = []
        self.match_rate = 0
        self.img = None
 
 
    def add_triangles(self, num=1):
        for i in range(0, num):
            triangle = Triangle()
            self.triangles.append(triangle)
 
 
    def mutate_from_parent(self, parent):
        flag = False
        for triangle in parent.triangles:
            t = triangle
            if mutate_or_not(self.mutate_rate):
                flag = True
                a = Triangle()
                a.mutate_from(t)
                self.triangles.append(a)
                continue
            self.triangles.append(t)
        if not flag:
            self.triangles.pop()
            t = parent.triangles[r.randint(0, len(parent.triangles) - 1)]
            a = Triangle()
            a.mutate_from(t)
            self.triangles.append(a)
 
 
    def calc_match_rate(self):
        if self.match_rate > 0:
            return self.match_rate
        self.match_rate = 0
        self.img = Image.new('RGBA', self.size)
        draw = ImageDraw.Draw(self.img)
        draw.polygon([(0, 0), (0, 255), (255, 255), (255, 0)], fill=(255, 255, 255, 255))
        for triangle in self.triangles:
            self.img = Image.alpha_composite(self.img, triangle.img_t or triangle.draw_it(self.size))    
        # 与下方代码功能相同,此版本便于理解但效率低
        # pixels = [self.img.getpixel((x, y)) for x in range(0, self.size[0], 2) for y in range(0, self.size[1], 2)]
        # for i in range(0, min(len(pixels), len(self.target_pixels))):
        #     delta_red   = pixels[i][0] - self.target_pixels[i][0]
        #     delta_green = pixels[i][1] - self.target_pixels[i][1]
        #     delta_blue  = pixels[i][2] - self.target_pixels[i][2]
        #     self.match_rate += delta_red   * delta_red   + \
        #                        delta_green * delta_green + \
        #                        delta_blue  * delta_blue
        arrs = [np.array(x) for x in list(self.img.split())]    # 分解为RGBA四通道
        for i in range(3):                                      # 对RGB通道三个矩阵分别与目标图片相应通道作差取平方加和评估相似度
            self.match_rate += np.sum(np.square(arrs[i]-self.target_pixels[i]))[0]
 
    def draw_it(self, i):
        #self.img.save(os.path.join(PATH, "%s_%d_%d_%d.png" % (PREFIX, len(self.triangles), i, self.match_rate)))
        self.img.save(os.path.join(PATH, "%d.png" % (i)))
 
 
def main():
        global LOOP, PREFIX, PATH, TARGET, TRIANGLE_NUM
        # 声明全局变量
        img = Image.open(TARGET).resize((256, 256)).convert('RGBA')
        size = (256, 256)
        Canvas.target_pixels = [np.array(x) for x in list(img.split())]
        # 生成一系列的图片作为父本,选择其中最好的一个进行遗传
        parentList = []
        for i in range(20):
            print('正在生成第%d个初代个体' % (i))
            parentList.append(Canvas())
            parentList[i].add_triangles(TRIANGLE_NUM)
            parentList[i].calc_match_rate()
        parent = sorted(parentList, key=lambda x: x.match_rate)[0]
        del parentList
        gc.collect()
        # 进入遗传算法的循环
        i = 0
        while i < 30000:
            childList = []
            # 每一代从父代中变异出10个个体
            for j in range(10):
                childList.append(Canvas())
                childList[j].mutate_from_parent(parent)
                childList[j].calc_match_rate()
            child = sorted(childList, key=lambda x: x.match_rate)[0]
            # 选择其中适应度最好的一个个体
            del childList
            gc.collect()
            parent.calc_match_rate()
            if i % LOOP == 0:
                print ('%10d parent rate %11d \t child1 rate %11d' % (i, parent.match_rate, child.match_rate))
            parent = parent if parent.match_rate < child.match_rate else child
            # 如果子代比父代更适应环境,那么子代成为新的父代
            # 否则保持原样
            child = None
            if i % LOOP == 0:
                # 每隔LOOP代保存一次图片
                parent.draw_it(i)
                #print(parent.match_rate)
                #print ('%10d parent rate %11d \t child1 rate %11d' % (i, parent.match_rate, child.match_rate))
            i += 1
 
 
'''
定义全局变量,获取待处理的图片名
'''
NAME = input('请输入原图片文件名:')
LOOP = 100
PREFIX = NAME.split('/')[-1].split('.')[0]  # 取文件名
PATH = os.path.abspath('.')  # 取当前路径
PATH = os.path.join(PATH,'results')
TARGET = NAME  # 源图片文件名
TRIANGLE_NUM = 256  # 三角形个数
 
if __name__ == '__main__':
    #print('开始进行遗传算法')
    main()

(三)运行结果

(四)结果描述

  代码是在遗传算法求解三角形火狐拼图改进而来,遗传算法求解正方形拼图游戏只需随机生成一个坐标和一个常数值(作为正方形的边长),通过正方形的性质,可以写出正方形其他三个点的坐标,确定了四个点的坐标之后,进行遗传和变异。

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