PyGame 是专为游戏开发而设计的 Python 库。PyGame 建立在SDL库之上,因此它提供了用 Python 开发游戏的全部功能。Pygame 有很多模块来执行它的操作,在使用这些模块之前,必须先对它们进行初始化。所有模块都可以单独初始化或一次初始化一个。这篇文章描述了如何一次初始化所有导入的模块。
使用的方法:
**示例 1:**此示例初始化所有 pygame 模块并打印成功初始化的模块数。
# importing the library import pygame # initializing all the imported # pygame modules (numpass,numfail) = pygame.init() # printing the number of modules # initialized successfully print('Number of modules initialized successfully:', numpass)
**示例 2:**此示例使用 pygame.get_init() 函数来检查 pygame 模块是否已初始化。
# importing the library import pygame # initializing the modules pygame.init() # checking the initialization is_initialized = pygame.get_init() # printing the result print('Is pygame modules initialized:', is_initialized)
最后给大家附上
在 pygame 窗口上显示文本有 7 个基本步骤:
# import pygame module in this program import pygame # activate the pygame library # initiate pygame and give permission # to use pygame's functionality. pygame.init() # define the RGB value for white, # green, blue colour . white = (255, 255, 255) green = (0, 255, 0) blue = (0, 0, 128) # assigning values to X and Y variable X = 400 Y = 400 # create the display surface object # of specific dimension..e(X, Y). display_surface = pygame.display.set_mode((X, Y)) # set the pygame window name pygame.display.set_caption('坚果show') # create a font object. # 1st parameter is the font file # which is present in pygame. # 2nd parameter is size of the font font = pygame.font.Font('freesansbold.ttf', 32) # create a text surface object, # on which text is drawn on it. text = font.render('坚果', True, green, blue) # create a rectangular object for the # text surface object textRect = text.get_rect() # set the center of the rectangular object. textRect.center = (X // 2, Y // 2) # infinite loop while True: # completely fill the surface object # with white color display_surface.fill(white) # copying the text surface object # to the display surface object # at the center coordinate. display_surface.blit(text, textRect) # iterate over the list of Event objects # that was returned by pygame.event.get() method. for event in pygame.event.get(): # if event object type is QUIT # then quitting the pygame # and program both. if event.type == pygame.QUIT: # deactivates the pygame library pygame.quit() # quit the program. quit() # Draws the surface object to the screen. pygame.display.update()
运行即可。